Every source of Coins
| Source | What triggers it | Counts every run? | Where you see it |
|---|---|---|---|
| Destroying the city | Each piece you smash pays Coins | Yes | Coin counter next to the destruction percentage |
| Progress bonuses | 25 / 50 / 75 / 95 percent destroyed | Yes, once per threshold per run | Banner at the top of the screen |
| Daily challenges | Three tasks, refreshed on a timer | Once per task | Daily challenges panel, Challenges tab |
| Codes | SMASH | Once per account | Settings → Codes |
| Packs | Starter Pack and one-off products | Once per purchase | In-game store |

The first smashed pieces pay Coins: a +4 tick appears next to a balance of 15 at 0% destruction. Source: recorded gameplay.
What is confirmed
- 25% pays +100 Coins. Visible in the creator's preview footage.
- 50% pays +250 Coins. Visible in recorded gameplay.

The 25% banner: a one-time bonus on top of the Coins the pieces paid. Source: official preview.

The 50% banner: the same rule at the next threshold. Source: recorded gameplay.
- Daily challenges pay 1,500 / 3,000 / 1,500 Coins. The panel shows progress bars, a claim button on completed tasks, and a reset timer.

The Challenges tab: completed tasks show a gold claim button; the panel shows when the list refreshes. Source: recorded gameplay.
- SMASH pays 5,000 Coins. Listed in the creator's description.
What stays unknown
- The fixed value of a single destroyed piece.
- The 75% and 95% bonus amounts. Secondary sources say 500 and 1,000; no frame was found.
- Whether the map, the team size or the server speed change the payout.
- How Coins are split when several players wreck the same city.
- Exactly which income
2x Coinsdoubles.
Record your own runs
| Field | What to write |
|---|---|
| City | Downtown, Night City, or the paid city you are testing |
| Tool and settings | The tool you used and any slider values |
| Players and speed | How many players, and the server speed if shown |
| Start balance | Coin count before the first hit |
| End balance | Coin count after the run ends |
| Extra rewards | Codes, challenges or packs claimed during the run |
| Repeatable income | End minus start, minus the extras |
Run it three times without buying anything in between, then take the middle number. If you compare a fixed 30-second window instead of a full run, compare only the balance change in that window.

One recorded run: Downtown at 99% paid 5,255 Coins. That is one run, not your hourly rate. Source: recorded gameplay.
Is there a coin hack?
No working coin hack was established by the collected material. For a route you can plan around, use destruction income, progress bonuses and SMASH; track challenge rewards separately. This page does not host scripts and does not claim that every exploit in existence has been disproven.
What comes next: put your repeatable number into the Coin Planner and see how many runs your next unlock actually costs.